Project Implementation

We will implement a User-Centered Design (UCD) approach for elaborating the CREAMS framework. As such, different iterations for developing the toolchain and material for virtual exhibition creation will be performed. Moreover, we plan to disseminate the project results throughout the project implementation but also after its end and perform sustainability activities to ensure that CREAMS will continue to exist after the end of the project.


Project Results

Over the course of the project we expect to produce the following results.


Requirements Verification and Conceptual Design of the Framework

As part of the needs verification analysis, one important project outcome relates to the derived knowledge on intrinsic requirements with respect to the employment of virtual reality platforms for art exhibitions in HEIs. This new knowledge will be used for driving the design and development of the CREAMS framework.


Tools supporting Digitization of Physical Artifacts and Creation of Virtual Exhibitions

The design and development activities will produce different prototype versions of the framework that will be used iteratively by following a User-Centered Design methodology within formative and summative studies.


System Verification and User Acceptance

Finally, the system verification and user evaluation studies will produce verification and evaluation results of the framework on the added value, effectiveness, system performance, accuracy of the implemented technology.


Course and Training Material Development on virtual exhibitions for art students

The training material includes practical design, implementation, and integration guidelines about virtual exhibition technologies. This material includes content and presentations on conceptual and practical aspects of virtual exhibitions for art students, providing insights on presenting, teaching, and training methods and techniques within HEIs, as well as handson tutorials, focused on the design, implementation, and setup of virtual exhibitions for art students tools and technologies and Application Programming Interfaces.


Webinars for Training the Trainers on virtual exhibitions for art students

The education-related activities will produce a repository of learning, teaching, training material, including textual and digital course and training material, training webinars, hands-on tutorials, PowerPoint presentations, system demonstrations, teaching activities, best practices, and guidelines for system integration for a variety of HEI stakeholders. Course material for instructors includes the introduction on emerging trends in virtual exhibitions for art students, VR, MR, and AR technologies, and copyright issues.


Dissemination- and Sustainability-related Project Results

Project results related to the dissemination and sustainability include the project's Website and any associated Web content material. The training material and webinars will be initially based on the English language and subsequently will be translated to the German, Hebrew, Norway and Greek aiming to increase outreach and dissemination effectiveness. Social media design material, press releases in the national press, e-newsletters, mailing lists, research paper publications and system demonstrations will be also part of CREAMS dissemination strategy.